
Ardanian Kingdoms VR
A downloadable game for Windows and Android
Ardanian Kingdoms is a medieval fantasy strategy game with indirect control - your heroes have a will of their own.
Now available on the Meta Horizons Store:
🔗 Try it here!
🏰 Place buildings, let your peasants do the work, and expand your kingdom
🧙 Heroes have free will - they explore, rest, and fight on their own terms
🐉 Fend off monsters and powerful foes threatening your kingdom
💰 Collect taxes, manage resources, and spend wisely
⚡ Cast spells to tip the balance when your heroes need it most
🗺️ Complete handcrafted levels to expand your rule across the land
This game will always be completely free to play.
Found a bug or have a suggestion? Drop a comment or join the Ardanian Kingdoms Discord: https://discord.gg/5pJYCZyVRA
This project is a non-commercial fan tribute inspired by Majesty: The Fantasy Kingdom Sim. Not affiliated with or endorsed by Paradox Interactive.
Cover Art and Logos: Press Kit
(🗣️ Pronounced: ar-DAY-nee-uhn Kingdoms)
| Updated | 1 day ago |
| Status | In development |
| Platforms | Windows, Android |
| Author | Polygon Eclipse |
| Genre | Strategy, Puzzle, Simulation |
| Made with | Unity, Blender, Paint.net |
| Tags | City Builder, Fantasy, god-game, Low-poly, Medieval, Oculus Quest, Oculus Rift, Virtual Reality (VR) |
| Average session | A few hours |
| Languages | German, English, Spanish; Latin America, French, Italian, Korean, Dutch, Polish, Portuguese (Brazil), Russian |
| Inputs | Oculus Rift, OSVR (Open-Source Virtual Reality), HTC Vive, Oculus Quest, Windows Mixed Reality, Valve Index |
| Accessibility | Configurable controls, Interactive tutorial |
| Content | No generative AI was used |
Download
Install instructions
Quest Headsets:
A: Download via Meta Quest Store: https://www.meta.com/en-gb/experiences/ardanian-kingdoms-demo/23977832438523680/
OR
B: Download the "ArdanianKingdoms.apk" file and use SideQuest to mount the .apk file onto your headset
PCVR Headsets:
- Unzip the zip file, and run the "ArdanianKingdomsVR.exe" file, VR required
In-game Camera Menu:
- F1: Toggle the camera menu
- F2: Headset Camera View
- F3: Smooth Camera View
- F4: Free Camera Mode (Use WASD, Right Mouse Click, Shift, Ctrl to move)
Let me know in the comments if you are having any issues or require help installing.
Development log
- v0.7.2 - Lvl 3 Temples + Spells18 days ago
- v0.7.1 - Embassy Building34 days ago
- v0.7.0 - Conspiracy Theory Level41 days ago
- v0.6.1 - Lvl 2 Temples + Spells58 days ago
- v0.6.0 - Trade Routes Level73 days ago
- v0.5.2 - Lunar Temple, Adepts, Wind Spells95 days ago
- v0.5.1 - Mausoleum, Construction Rotation ModeJan 27, 2026
- v0.5.0 - Darkness Falls + Solar TempleJan 01, 2026





Comments
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Scammers have been commenting here about a "new/updated version" with a link.
Please do not click on these links as they are malicious software.
The most up-to-date version is always in the Uploads section and on the Meta Store.
Awesome game!! I'm in love and can't wait to see where it goes. The units have a perfect combination of automomy and control and the visuals aren't terrible for what it is. Super excited to see it evolve <3
Great
Good stuff!
Wow, Kingdoms is back baby!! Whoo-hooo! I loved it when it came out on the PC back in the day, now this is a game you can develop the heck out of because I'm sure I'm not alone in saying I'd pay good money for it. It has the very same feel as the original, and the wildly original idea of "free will" heroes with reward flags. It's so mutually beneficial exchange.
Thanks! Majesty 1 is my favourite game of all time so I wanted to stay as faithful to it as I can
Great game and still a prototype!
Just a few comments.
On the level where you destroy the towers and free the prisoners, it does not detect the last one so does not end.
This is in the apk version on Quest 3, both previous and current versions.
After I have lost all my fighters trying to destroy a bulding, I notice some of my people simply walk past it and don't attack despite the attack flag still being there.
As fighters die when attacking a building, should the number of interested people reduce?
The camps still seem to be marked full despite people dying in battle?
Thanks for your feedback, I'll look into this!
>The camps still seem to be marked full despite people dying in battle?
Was this on the "Free The Heroes" quest? If so that would be the homeless heroes moving into the buildings automatically
Ok. That may explain it.
In the 'recover the ring' level, I found the source and one of my people picked it up. Without having to select every person, how do I know which one has it? And how do I force them to the place where it needs to go?
I'll add a visual indicator on who has the Ring of Healing, when a hero has the ring they should automatically go to the Receptor Site to deliver the ring. I'll look into this too.
Hi, a minor point about the wording. I play on a Meta Quest headset and the instruction 'Press trigger on a quest to begin' had me pressing the trigger button on my controllers and pointing at the 'plsy' option but thinking nothing was working. I did soon realise you had to select one of the 'missions'. Maybe it could say something like 'select tutorial and press play'? And have 'Tutorial' display over the first 'island'.
That's a good point I didn't think about, thanks
cool game