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Awesome game!! I'm in love and can't wait to see where it goes. The units have a perfect combination of automomy and control and the visuals aren't terrible for what it is. Super excited to see it evolve <3

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Great

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Good stuff!

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Wow, Kingdoms is back baby!! Whoo-hooo! I loved it when it came out on the PC back in the day, now this is a game you can develop the heck out of because I'm sure I'm not alone in saying I'd pay good money for it. It has the very same feel as the original, and the wildly original idea of "free will" heroes with reward flags. It's so mutually beneficial exchange.

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Thanks! Majesty 1 is my favourite game of all time so I wanted to stay as faithful to it as I can

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Great game and still a prototype!

Just a few comments.

On the level where you destroy the towers and free the prisoners, it does not detect the last one so does not end.

This is in the apk version on Quest 3, both previous and current versions.

After I have lost all my fighters trying to destroy a bulding, I notice some of my people simply walk past it and don't attack despite the attack flag still being there.

As fighters die when attacking a building, should the number of interested people reduce?

The camps still seem to be marked full despite people dying in battle?

Thanks for your feedback, I'll look into this!

>The camps still seem to be marked full despite people dying in battle?

Was this on the "Free The Heroes" quest? If so that would be the homeless heroes moving into the buildings automatically

Ok. That may explain it.

In the 'recover the ring' level, I found the source and one of my people picked it up. Without having to select every person, how do I know which one has it? And how do I force them to the place where it needs to go?

I'll add a visual indicator on who has the Ring of Healing, when a hero has the ring they should automatically go to the Receptor Site to deliver the ring. I'll look into this too.

Hi, a minor point about the wording. I play on a Meta Quest headset and the instruction 'Press trigger on a quest to begin' had me pressing the trigger button on my controllers and pointing at the 'plsy' option but thinking nothing was working. I did soon realise you had to select one of the 'missions'. Maybe it could say something like 'select tutorial and press play'? And have 'Tutorial' display over the first 'island'.

That's a good point I didn't think about, thanks

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cool game